Category Archives: Unity

Using Photon to set MasterClient values for all clients in Unity

To find the MasterClient and set its values to the other clients in Unity using Photon, you can use the following steps:

  1. In your Unity project, make sure you have installed the Photon Unity Networking (PUN) package. This can be done through the Package Manager in the Unity editor.
  2. In your script, import the Photon namespace and add the PunCallbacks class as a base for your script:
  1. In your script, define a method to find the MasterClient and set its values to the other clients:
  1. In your script, call the SetMasterClientValues() method whenever you need to synchronize the values of the MasterClient with the other clients. For example, you could call it in the OnConnectedToMaster() method, which is called when the client connects to the master server:

Boost Your App’s Visibility with Firebase Dynamic Links in Unity

Firebase Dynamic Links is a powerful tool for app developers that allows them to create custom URLs that can be used to send users directly to specific content within your app. These links are designed to be shared through various channels, such as social media or email, and can help drive traffic to your app and increase user engagement.

Implementing Firebase Dynamic Links in Unity is a simple process that can be completed in just a few steps. Here’s how to get started:

  1. First, make sure you have a Firebase project set up for your app. If you don’t already have one, you can create one by visiting the Firebase website and following the on-screen instructions.
  2. Next, you’ll need to install the Firebase Unity SDK in your Unity project. This can be done by downloading the SDK from the Firebase website and importing it into your project.
  3. Once the Firebase Unity SDK is installed, you’ll need to initialize it in your app by calling the FirebaseApp.Initialize method. This should be done in the Awake method of your MonoBehaviour class, so that it is initialized when the app starts up.
  4. After initializing the Firebase Unity SDK, you can begin using Firebase Dynamic Links in your app. The first step is to create a new DynamicLink object, which you can do by calling the CreateDynamicLink method on the Firebase.DynamicLinks.DynamicLink class.
  5. The CreateDynamicLink method takes several parameters, including the URL of the content you want to link to and the URI scheme of your app. You can also specify additional options, such as the link’s expiration time and the minimum app version required to open the link.
  6. Once you have created your DynamicLink object, you can call the GetShortLink method to generate a short URL that can be used to share your content. This method returns a Task object, which you can use to access the short URL once it has been generated.
  7. Finally, you can share your short URL using any method you prefer, such as by sending it in an email or posting it on social media. When a user clicks on the link, they will be redirected to the content within your app, provided they have the app installed on their device and it meets the minimum version requirements specified in the DynamicLink object.

To help illustrate the process of implementing Firebase Dynamic Links in Unity, here is an example code snippet that demonstrates how to create and share a short URL:

In this code example, we first create a new DynamicLink object and specify the URL of the content we want to link to, along with the URI scheme of our app and other optional parameters. We then call the GetShortLink method to generate a short URL, which we save to a string variable. Finally, we call a ShareLink method to share the short URL using the method of our choice (in this example, we use the Unity Social API to share the URL on social media).

With these steps, you can easily implement Firebase Dynamic Links in your Unity app and start using custom URLs to drive traffic to your app and increase user engagement.