Using Photon to set MasterClient values for all clients in Unity

To find the MasterClient and set its values to the other clients in Unity using Photon, you can use the following steps:

  1. In your Unity project, make sure you have installed the Photon Unity Networking (PUN) package. This can be done through the Package Manager in the Unity editor.
  2. In your script, import the Photon namespace and add the PunCallbacks class as a base for your script:
  1. In your script, define a method to find the MasterClient and set its values to the other clients:
  1. In your script, call the SetMasterClientValues() method whenever you need to synchronize the values of the MasterClient with the other clients. For example, you could call it in the OnConnectedToMaster() method, which is called when the client connects to the master server:

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